﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Motoball.screenmanager;
using Microsoft.Xna.Framework.Graphics;
using Motoball.Paddles;

namespace Motoball.screens
{

    public class MultiplayerGameplayScreen:GameplayScreen
    {
        BasicModel[] pointModels;
        BasicModel pointModelP1Left;
        BasicModel pointModelP1Right;
        BasicModel pointModelP2Left;
        BasicModel pointModelP2Right;
        //single point-display-digits
        Matrix pointModelP1PositionLeft;
        Matrix pointModelP1PositionRight;
        Matrix pointModelP2PositionLeft;
        Matrix pointModelP2PositionRight;

        public MultiplayerGameplayScreen(string screenName)
            : base(screenName)
        {
        }
        public override void SetToActive()
        {
            Color colMemory = player2.Color;
            player2 = new Paddle(colMemory, this, 1);
            player1.OtherPaddle = player2;
            player2.OtherPaddle = player1;
            base.SetToActive();
        }
    }
}
